<description>It takes the source frame, and creates three new versions, each half the size of the previous. They are scaled back to original size. They are compared to the original, and if the difference is below the threshold, the information is used to form the final pixel.</description>
<description>This setting controls how much blurring is applied. The strong settings makes the filter have a larger impact, whereas soft is more gentle. In general strong should give best results on anime, and soft should be best for filmed material.</description>
<description>These two parameters control how the lower resolution maps are created. There might not be a very big visual impact, when using different resizers.</description>
<description>These two parameters control how the lower resolution maps are created. There might not be a very big visual impact, when using different resizers.</description>
<description>This affects the radius of the blur. The lower the scalefactor is, the bigger the radius of the blur - and the more crosstalk you'll get. Values between 0.4 and 1.5 are recommended.</description>
<description>This option selects whether mips should be weighed based on how blurred they are. The most blurred mips are weighed the lowest. This option is equal to "Weighed Average" in SmoothHiQ, or "soft" matrix in Convolution3D.</description>
<description>Shows information about scenechange differences, and the settings being used. This setting will have no effect in RGB24 mode - use RGB32 instead!</description>
<description>Shows information about scenechange differences, and the settings being used. This setting will have no effect in RGB24 mode - use RGB32 instead! </description>